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Conditions and equipment

- You need to be a mage of any level. Only mages are able to enchant items, although all can use enchanted items (except for known limitations of the classes).
- You can only enchant weapons and armor. Some enchantments can be applied only to items of specific materials (wood, gold, etc.).
- You will need an Enchantment table and bookshelves.


Enchanted weapons and armor have special properties (they are listed in the table below).
Enchanted items can not be sold in stores, but you can sell them by hand if the buyer transferred the money directly to you.
Enchanted items can not be repaired.
No experience points spend on enchanting.
Some vanilla spell abilities - that duplicate role classes (eg, Fortune) or obviously leading to an disbalance (eg, Silk Touch) - are removed.

Enchantments have levels from 1 to 32 and the power from I to V. The power shows how strong an effect of the enchantment is, and the more the better. Availability of enchantments corresponds to your current level as a Mage.

Power of enchantment is affected by bookshelves placed around the enchantment table.
You can try without the shelves, but then you will only be able to get enchantments up to level 5 inclusive. The more shelves, the more powerful enchantments are available to you.
To get the maximum spell level (32), 30 bookshelves is enough.

Note: The Mage tent contains 30 bookshelves.

Arrangement of bookshelves

- There should be a gap of strictly 1 block in the distance between a bookshelf and enchantment table (including diagonal blocks).
- Only the air or a ladder can be in the gap between the shelves and the table.
- The shelves may be located only on the same height as the table, or a single cube above. But it's not allowed to place a shelf above the table.

If these conditions are not met, the bookshelf will not add to enchantment strength.

The best set-up for 30 bookshelves around the table:

[img /images/Reference/enchantlab.png /]

If Bookshelf works, the rune characters will fly from it to the table.

How to enchant an item

Take the item (weapon or armor) and put it on the enchantment table. On the right there will be three light bars with incomprehensible inscriptions and a number indicating the level of the spell. Click on any strip.
The item will be enchanted.

Details for the curious

It's impossible to determine what enchantment will be put on a sword. The only way - to focus on the enchantment level - the more, the more powerful the enchanted item will be.
Therefore, if the number seems too low, remove the item from the cell and put it back (no need to close the table). Enchantment bars with change, as well as their levels.
By clicking several times, you can get a pretty big number. But if the enchantment bar is dark, then enchanting is impossible - they are either too powerful for your current level as Mage, or not suitable for the item material.
However, a number indicating the level is not final, you can get a more powerful enchantment with a smaller number, it's uncertain chance.
Selecting an item with a required material also makes the task of finding the right enchantment easier.
In addition, one item can have several enchantments at a time (this happens randomly), and that can make enchanted items especially valuable and rare.

List of enchantments and properties

For Armor

Name Effect Available for materials
Feather Falling Lesser fall damage Leather, chain
Blast Protection Blast protection from creepers and ghasts Leather, gold
Projectile Protection Protection from projectiles (arrows etc.) Leather, chain, iron, gold
Respiration Underwater time +15 sec., suffocation time +1 sec. Leather, chain
Aqua Affinity Fast block breaking underwater Leather, chain
For Weapons
Smite More damage to zombies, skeletons and pigzombies All
Bane of Arthropods More damage to spiders and silverfish All
Knockback Knockbacks players and mobs Wood
Fire Aspect Set on fire players and mobs Stone
Looting More loot from mobs Gold