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Food

There are some important differences from vanilla Minecraft you should know. If affects all food items, some blocks, plants, animals.


Food corruption

First of all, all our eatable food items have duration (i.e. "best before date").
Usually it's between 3 and 14 real-life days.
When food is past its date and expires, it becomes "rotten" and uneatable (but still there're some good uses for the rotten food).
Here is the complete list of food with duration:

[img /images/Reference/food.png /]


Food corruption affects all game items regardless of their location or ownership. Eatable food blocks are perishable too (except mushroom blocks).
All non-eatable blocks like cocoa beans, sugar canes, flowers and flower seeds are imperishable, as well as brewing ingredients (glistering melons, nether wart, fermented eyes) and sugar/salt.

For all food items, the duration is displayed as a tooltip in inventory or within brackets. The same is for the rotten food:

[img /images/Reference/food_duration.png /]


Stacking Rules

You can stack only edible food with edible food, or rotten food with rotten food. When stacking edible food with different duration, the resulting duration of the stack is the lesser one. The general rule is that you cannot make food more "fresh" by stacking it.
Also the food with different duration is not automatically stacked during drop pick-ups (because one may not know the duration of such dropped items).


Rotten Food

The rotten food is not useless. You can recycle it to create [[Food#food_waste|Food Waste]]. A food waste can be used to create a [[Food#compost|Compost]] or [[Food#feed|Animal Feed]].
Compost is used to fertilize farmlands. Depending on crops type, it results in twice-fast growth (for wheat crops, carrots, potatoes) or giant pumpkins/melons (8 times bigger than normal).
And animal feeding is an important process to maintain domestic animals population and to grow extra-sized animals with double drop.

 

Hunger Saturation

Hunger saturation points are specified in a table above. One food point is a "half-shank" on the hunger bar on the screen.
The hunger saturation for canned food is the same as of a corresponding fresh one.

 



[section]canned[/section]Canned Food

To increase the duration of you food, you can make canned food:

[img /images/Reference/canned_ident.png /]

A food preservative and an empty [[Food#jar|Jar]] is needed to create canned food.
Thus, for some food items, a sugar is needed:

[img /images/Reference/canned-sugar.png /]

And for some food items, a [[Food#salt|Salt]] is needed:

[img /images/Reference/canned-salt.png /]

See food preservative types in a table above.

When a canned food becomes rotten, you get an empty jar with no remains.
The only use of a canned food is for eating. You cannot extract an original fresh food from a canned one.

 

[section]food_waste[/section]Food Waste

[img /images/Reference/food-waste_ident.png /]

Recycled rotten items (food). Can be used to create [[Food#compost|Compost]] (for plants) or [[Food#feed|Animal Feed]] (for animals).

[img /images/Reference/food-waste.png /]

Any three rotten items (in 3 separate slots) result in a food waste. Location of the components in a workbench is not important.

[section]compost[/section]Compost

[img /images/Reference/compost_ident.png /]

Compost is used to fertilize farmlands. Depending on crops type, it results in twice-fast growth (for wheat crops, carrots, potatoes) or giant [[Blocks#giant_pumpkin|Pumpkin]] or [[Blocks#giant_melon|Melon]] (8 times bigger than normal).
Fertilized farmland can be distinguished by small vapor (visual particles) rising from the soil.

[img /images/Reference/compost.png /]

A red or brown mushroom can be used in the recipe. Location of the components in a workbench is not important.

[section]raw_feed[/section]Raw Feed

[img /images/Reference/raw-feed.png /]

It's a base for creating [[Food#feed|Animal Feed]].

[section]feed[/section]Feed

[img /images/Reference/feed_ident.png /]

Animal feeding is an important process to maintain domestic animals population. Domestic animals are: Chicken, Rabbit, Cow, Pig, Sheep.
When not feed for 3 real-life days, an animal may die if there's more than 3 animals of it's kind in a chunk. If there're only few unfed animals of one kind left alive, they never die from starvation.
If an animal is not fed for 2 real-life days or more, it becomes "scraggy" (raw-boned), but it doesn't affect it's behavior or drop. This is just a signal that it may die from starvation.
An unfed scraggy animal doesn't die instantly, the starvation "hurts" occasionally, and it eventually dies of multiple damage.

A Feed can be obtained by baking a [[Food#raw_feed|Raw Feed]] in a furnace. To use it for feeding, just click on an animal.
Animal feed affects not only the target animal, but all animals in a radius of 8 blocks nearby (and 4 blocks high).
When feeding an already satiated animal (the one you've clicked at), there's a chance of extra-sized animal growth. The animal becomes big and fat, and can double-drop. After 1 real-life day, it will become normal-sized again.

[section]salt[/section]Salt

[img /images/Reference/salt_ident.png /]

Salt is needed to create [[Food#canned|Canned food]] from some items (ex. meat).
One can obtain salt in 2 ways:
a) Get a bucket of salt water (see [[Food#salt_water_bucket|Salt Water Bucket]]), underwater in an ocean (at least 5 blocks deep) and smelt it (evaporate) in a furnace.
b) Salt can be dropped when digging blocks on an ocean bottom (at least 5 blocks deep) - Sand, Gravel, Clay.

[section]jar[/section]Jar

[img /images/Reference/jar_ident.png /]

Is a glass jar to make a [[Food#canned|Canned]] food. Has the same edible properties as an source food, but has a longer preservation term.
[img /images/Reference/jar.png /]

[section]salt_water_bucket[/section]Salt Water Bucket

[img /images/Reference/salt-water-bucket_ident.png /]

Is a bucket of salt water. Has the same properties as an ordinary water bucket, but also can be evaporated in a furnace to get [[Food#salt|Salt]].